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		| Compass Cartography 
		Tools |  
		| The Compass Cartography Tools are a new 
		set of tools that helps you create presentation quality digital survey 
		map from Compass files. The tool kit consists of the three basic tools. 
		To download these tools, go to the Compass 
		Download Page. 
 
			
				| 1. Sketch Map Editor.  
				The Sketch Map 
				Editor helps you to take the sketch maps you generate in the 
				cave and use them as the basis for your finished maps. The 
				Editor allows you to take a scanned bitmap image and edit it to 
				remove flaws, align it to north, scale it to a standard scale, and 
				trim the image to size. It also allows you to merge multiple 
				images into single image, using transparency to precisely align 
				the passages. Finally, it allows you to warp or "morph" the image so station 
				positions in the sketch map precisely match the positions in 
				the cave data. |  
		| Once a combined image has been created in 
		the Editor, the image can be loaded into a drawing program for tracing. 
		Having a precisely aligned, single image makes producing a map much 
		quicker and easier because you don't have to load and align individual 
		images. Also, since the image has been warped to match the survey shots, 
		you don't have to constantly shift the image as you are tracing. 
		To guide you through the 
		process of using the Sketch Map Editor, I have created a detailed 
		tutorial that will walk you through the process: 
		Click here to view the
		Sketch Map Editor Tutorial. | 
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				| 2. SVG Exporter. 
				 SVG is a widely used file format for drawing 
		programs. Because it is so widely used, it is an ideal format for 
		exporting cave data. For example, programs like Adobe Illustrator and 
		Corel Draw will read and write these file. Even more important there are 
				Freeware programs like Inkscape that can read and write SVG files. |  
				| The SVG Exporter allows you to export cave 
				survey data as SVG files. The SVG files contain a complete cave 
				map on multiple "layers" that include stations, shots, passages, 
				LRUD marks, a grid, a north arrow, a scale bar, a frame, and a colored 
				background. The exported map also contains empty layers into 
				which you can place your hand-drawn passage walls, floor 
				details, a legend, notes, etc. This allows you to use the SVG 
				map as the starting point for a high quality, finished digital 
				map. | 
		  |  
				| For a complete tutorial on using 
				the SVG Exporter  click here. 
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				| 3. Converting And Adopting. 
				The SVG Converter has special tools that allow 
				you to use maps that were generated with different drawing 
				programs. For example, Inkscape has different layering system 
				than Adobe Illustrator so Illustrator layers do not show up in 
				Inkscape. In addition, programs like the 
				Compass SVG Exporter and Walls, require certain layers to be in 
				place before they can be merged, morphed, or round tripped. The 
				SVG Exporter can add these layers to any SVG file, whether it 
				was originally generated by cave survey program or not. As a 
				result, the SVG Exporter can "adopt" an existing cave map even 
				if it wasn't originally generated by Compass (or Walls.) Once 
				the map has been "adopted," it can be treated just like a map 
				that was generated by Compass or Walls. In other words, It can 
				be merged, morphed or round tripped. Click here for a 
				
				detailed explanation of the Converting and 
				Adopting Process. |  
			
				| 4. Using Inkscape. One of the big advantages of SVG is the fact that there are 
		several Freeware drawing programs that support it. One of the best is 
		Inkscape, a drawing program that is very similar to Adobe Illustrator.  
				Since Illustrator can costs hundreds of dollars, Inkscape is a 
				perfect alternative for cavers on a budget. 
				 Because 
		Inkscape is free and works well for cave mapping, I have developed the 
		Exporter to be compatible with Inkscape. (It will also work fine with 
		other programs such as Illustrator.) Because all sophisticated drawing programs require a lot work to 
		learn, I have designed a detail tutorial on making cave maps using 
		Compass and Inkscape. Here is a link to the  
				Compass Inkscape Tutorial. | 
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				| 5. Working With Illustrator. The 
				exported SVG files from Compass will work with Adobe 
				Illustrator, but Illustrator has some anomalies that you need to 
				be aware of. Click here 
				for tips and techniques for working with Illustrator. 
				6. Compatibility Issues. Even though 
				Inkscape and Illustrator are both vector drawing programs that 
				work with SVG, their approaches are very different and they 
				don't always follow the rules of SVG. For this reason, you often 
				run into compatibility issues. 
				Click here for the details of compatibility problems and how 
				to solve them.
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				| 7. Merge/Morph Tool (Round-tripping). The final tool solves one of the biggest 
		problems for cave cartographers: updating an existing map as the data 
		changes. For example, if you survey a new passage, the new data will 
		need to be added to the existing map. If the passage is extensive, you 
		may have to reduce the scale, use bigger paper or even rotate the cave so 
		everything fits on a piece of paper. |  
				| In addition to adding new data, 
				you may correct errors in the data or improve the loop closure. 
				When this happens, all the shots in the cave may move. This may change the angle that shots come together and passage 
		intersect. When this happens all the carefully drawn wall details will 
		need to be moved, stretched, compressed or warped to match the new shot 
		position. Normally these kinds of changes would require lots of painful and 
		tedious hand adjusting. If the changes are extensive enough, it may even 
		require starting a new map from scratch.The image to the right shows a section of the cave map 
				before a 30-degree correction is made at Station B7. | 	
				 |  
				| The Merge/Morph tool allows any SVG-based map to be adjusted even 
		after passage lines have been drawn, floor detail placed and the map has 
		been finished. It allows you to move, rotate and scale all the 
		hand-drawn elements of a finished cave map, so the map can be completely 
		re-configured without losing any of the hand-work in the map. The tool 
		will also smoothly warp (morph) the passage walls, floor details and 
		other hand-drawn elements so they track changes in the shot positions. 
		For example, if the angle at a passage junction becomes tighter, the 
		passage walls will be compressed to fit and still maintain the same 
		relative distances from the shot lines. | 
				 |  
				| This image show how 
				the passage and details are warped to accommodate a 30 degree 
				change at B7. You will notice how the passage walls and details 
				are stretched right at the corner and the rest of the passage is 
				only moved and rotated, with no warping. |  
				| Click here for a complete tutorial on using
				
				the SVG Exporter's 
				Merge/Morph Tools |  |  |